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Smashing the Past: A Homecoming Tale of Robots and Redemption

Daniel Brooks
·3 min read·1,353 views
Key Takeaways

Imagine returning to your childhood hometown, your deceased mother's body in the trunk of your car, only to discover that every familiar face has been replaced by a machine. This i…

Imagine returning to your childhood hometown, your decea…

Imagine returning to your childhood hometown, your deceased mother's body in the trunk of your car, only to discover that every familiar face has been replaced by a machine. This is the surreal premise of a new narrative-driven game that blends dark humor with heartfelt introspection.

The protagonist, Pratelle, arrives armed with more than grief—she carries a sledgehammer, her mission as straightforward as it is absurd: to demolish her past, literally. As she moves through shops and homes, entering through doors and exiting through shattered walls, she encounters robotic versions of her former neighbors, some hostile, others fleeing in panic. Each encounter peels back layers of memory, forcing players to confront the question of what we do with the ghosts of our upbringing.

Visually, Pratelle is striking: cropped hair, dungarees, and a no-nonsense demeanor. The developers at Deconstructeam, alongside collaborator Selkie Harbour, have crafted a character who reads as queer to many players, though they didn't initially set out to make that explicit. Interestingly, playtesters often mistook her for a man, a confusion the team found fitting rather than problematic—especially given that the game is set in a small Spanish town reminiscent of the ones where the developers grew up.

The setting is no accident. The team drew

The setting is no accident. The team drew from their own experiences growing up in tight-knit Spanish communities, where everyone knows everyone, and privacy is a luxury. This backdrop amplifies the story's emotional stakes: the town isn't just a location; it's a character in its own right, embodying the pressures and expectations that Pratelle has carried with her. The robotic townsfolk serve as a metaphor for the ossified roles we play in the places that shaped us.

Underneath the action-packed hammer swings lies a deeper meditation on identity, memory, and the courage it takes to break free. The game doesn't offer easy answers, but it invites players to consider what it means to reconcile with a past that feels both alien and intimately familiar. As Pratelle smashes through walls, she also tears down the barriers she's built around herself, one blow at a time.

For those who've ever felt out of place in their own hometown, the game offers a cathartic, if chaotic, release. It's a reminder that sometimes, the only way forward is to literally level what stands in our way—not out of anger, but out of a need to rebuild on our own terms.